Scope of business:
1. E-sports education:In 2017, Kunlun E-sports and Haikou University of Economics jointly applied for the first batch of "E-sports and management" major and got approved. We recruit students catering to various e-sports entities and e-sports related occupations in the field. The main purpose is to educate quality e-sports talents equipped with superior e-sports skills, professional conceptual knowledge and ability to practice. Job orientation including e-sports athlete, e-sports trainer, e-sports referee, professional manager, event planning and execution, strategy and data analysis, venue management, club management, esport hosting, e-sports commerce etc. Over 200 students were recruited in year 2018 and 2019 combined.
2. Community organization:Currently Kunlun e-sports has e-sports society of Haikou University of Economics under management. The society was founded in November 2012 and has over 800 enthusiastic members. Kunlun e-sports emphasizes talents development and supports spontaneous e-sports events among students. The e-sports foundation is solid.
3.E-sports venue:To cope with e-sports education, Kunlun invested in a nationwide top-tier e-sports center - Kunlun e-sports center. The center is over 3000 square meters, and is equipped with 236 computers. Professional e-sports competition stage, 100M fiber access, 4V4 / 5V5 / 6V6 training room, PS4 pro section, mobile game section, broadcast room, and party room can provide a comfortable experience to all. The venue is also open to cater any kinds of e-sports competition, business promotion, conference and so on.